07.01.2019

How To Get Element 3d After Effects Cc And Cs6 For Mac

How To Get Element 3d After Effects Cc And Cs6 For Mac Rating: 7,1/10 5285 votes

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2) Copy/Overwrite Element.plugin (Applications(Adobe After Effects CS 'XX'(Plug-ins(VideoCopilot 3) Open After Effects and create a new Composition, then a Solid and apply Element, a pop-up screen.

Check the Custom text box to install the plugin to a custom location. A dropdown will appear, choose 32 bit if you are on After Effects CS3 or CS4, choose 64 bit if you are on CS5, CS6, or CC. Then hit the Browse button to select the directory that you would like to install the plugin at. Jan 04, 2014  [For Educational Purposes Only] Hey guys, LPX here! Recently I've been trying to get element on my new pc. I'd always get a black screen after beveling my text.

• With a footage layer selected, do one of the following: • Choose Animation > Track Camera, or choose Track Camera from the layer context menu. • Choose Effect > Perspective > 3D Camera Tracker. • In the Tracker panel, click the Track Camera button. The 3D Camera Tracker effect is applied. The analysis and solving phases occur in the background, with status appearing as a banner on the footage and next to the Cancel button. • Adjust the settings, as needed.

The 3D solved track points appears as small colored x's. You can use these track points to place content into the scene.

• With the effect selected, select the track point or multiple track points (defining a best-fit plane) to use as the attach point. • Hover between three neighboring unselected track points that can define a plane, a semitransparent triangle appears between the points.

A red target appears, showing the orientation of the plane in 3D space. • Draw a marquee-selection box around multiple track points to select them. • Right-click above the selection or target, and then choose the type of content to create.

Transcend hard drives. The following types can be created: • Text • Solid • Null layer for the center of the target • Text, solid, or null layer for each selected point • 'Shadow catcher' layer (a solid that accepts shadows only) for the created content by using the Create Shadow Catcher command in the context menu. You can quickly create a 'shadow catcher' layer, used to create realistic shadows for the effect. A shadow catcher layer is white solid the same size as the footage, but set to accept shadows only. To create a shadow catcher layer, use the Create Shadow Catcher, Camera and Light commands in the context menu. If necessary, adjust the position and scale of the shadow catcher layer so the cast shadow appears as desired.

Effects

This command also creates a shadow-casting light (a light that is switched on, and casts shadows) if one does not exist in the composition. Advanced controls for the 3D camera tracker effect: • Solve Method: Provides hints about the scene to help in solving the camera. Solve the camera by trying the following: • Auto Detect: Automatically detects the scene type. • Typical: Specifies the scene as that which are not purely rotational, or mostly flat. • Mostly Flat Scene: Specifies the scene as mostly flat, or planar. • Tripod Pan: Specifies the scene as purely rotational. • Method Used: When Solve Method is set to Auto Detect, this displays the actual solve method used.

• Average Error: Displays the average distance (in pixels) between the original 2D source points and a reprojection of the 3D solved points onto the 2D plane of the source footage. If a track/solve was perfect, this error would be 0 and there would be no visible difference if you toggled between 2D Source and 3D Solved track points. You can use this value to tell if deleting points, changing the solve method, or making other changes is lowering this value, and thus improving the track. • Detailed Analysis: When checked, makes the next analysis phase do extra work to find elements to track. The resulting data (stored in the project as part of the effect) is much larger and slower with this option enabled. • Auto-delete Points Across Time: With the new Auto-delete Track Points Across Time option, when you delete track points in the Composition panel, corresponding track points (i.e., track points on the same feature/object) are deleted at other times on the layer. You don’t need to delete the track points frame by frame to improve the quality of the track.

For example, you can delete track points on a person running through the scene, whose motion should not be considered for the determination of how the camera was moving in the shot. • Hide Warning Banner: Use when you don't want to reanalyze footage even though there is a warning banner indicating that it be reanalyzed. You can define a ground plane (reference plane) and origin, for example, the (0,0,0) point of the coordinate system within the 3D Camera Tracker effect. • Analyze the scene using the 3D Camera Tracker effect • Select a set of tracking points. This action causes the bullseye target to appear, showing the plane defined by the selected tracking points.